DG-Broken Hearts and Arrows Tourmaline: lighter than the same cut in diamond
Brilliance 86 · Fire 48 · Scintillation 86 · in our census, where the T73 scores 86 · 50 · 80 in tourmaline
How the DG-Broken Hearts and Arrows handles light in tourmaline, measured: brilliance 86, fire 48 and 14% leakage, set against the T73 in the same stone and against the same cut in diamond.
Light Return map of the DG-Broken Hearts and Arrows in tourmaline, face-up, from our own tracer at refractive index 1.603. Red, green and blue return light to the eye; gray leaks.
DG-Broken Hearts and Arrows Tourmaline
Tourmaline has a refractive index of 1.603 to 1.655 and a dispersion of 0.017. Its critical angle, from the low end of that range, is 38.6°, so a round design needs a pavilion of at least 38.6° for head-on light to reflect off both sides of the pavilion and leave through the table. We trace it with one index, 1.629, the midpoint of the published range, and a fire spread of 0.015, 0.86 of the published dispersion. Every picture here is our Light Return tracer at 1.603, and every figure is from the same light census that scores the other gemstones; the 3D Gemstone Simulator shows the DG-Broken Hearts and Arrows in tourmaline live. Tourmaline is strongly doubly refractive (birefringence up to 0.040), so its back facets can look doubled. Our census traces one index (1.629), so the doubling is not in these figures.
The DG-Broken Hearts and Arrows has 89 facets, a table of 53.0% of its width and a total depth of 61.7% of its width; its pavilion mains sit at 40.8°. In tourmaline, the census returns 86 of 100 for brilliance and 48 for fire, against 86 and 50 for the T73, our benchmark, in the same stone; the same DG-Broken Hearts and Arrows in diamond reads 93 and 78.
Is tourmaline good in a DG-Broken Hearts and Arrows? Pros and cons, measured
Compared with the T73 Round Brilliant in tourmaline and with the DG-Broken Hearts and Arrows in diamond.
A difference counts from 3 points (Brilliance, Fire, Tilt, Leakage), 5 (Scintillation,
Symmetry), 4% (face-up size per carat) or 5% (weight); Tilt counts as a pro only for a stone within
5 points of the brilliance it is compared with. How we measure.
All eight scores against the T73
At a glance: the DG-Broken Hearts and Arrows in tourmaline (white) against the T73 Round Brilliant in tourmaline (dashed): solid white where
it reaches further, hatched where it falls short. Each pro and con is explained, with pictures, below.
Against the T73 Round Brilliant in tourmaline: ahead on 2, level on 3, behind on 3.
Global78, the comparison 78, difference 0
Brilliance86, the comparison 86, difference 0
Fire48, the comparison 50, difference −2
Scintillation86, the comparison 80, difference +6
Spread100, the comparison 100, difference 0
Symmetry99, the comparison 100, difference −1
Shape-norm92, the comparison 93, difference −1
Tilt77, the comparison 74, difference +3
Face-up light census, a different measure from the Cut Grading Tool; Spread and Shape-norm above 100 sit on the ring. Spread is the census's estimate from depth alone; the face-up size in the pros and cons is measured from each model's outline. Open it in the Cut Performance Wheel; these are the same census figures as our Cut Performance Index.
What the DG-Broken Hearts and Arrows gains in tourmaline
Lighter than the same cut in diamond
0.90 ct at 6.5 mm, against 1.01 ct for the same cut in diamond (−11%)
Weight follows specific gravity: 3.13 for tourmaline against 3.52 for diamond, so the same model at the same size weighs 0.90 ct here and 1.01 ct in diamond, 6.5 mm across. Nothing about the light changes with it.
A DG-Broken Hearts and Arrows 6.5 mm across, weighed from the model's measured volume and each stone's specific gravity.
Scintillation 86 against 80 for the T73 Round Brilliant in tourmaline: 6 points higher
Scintillation follows the number of facets the stone shows: 100 × (1 − e^(−facets / 45)). The DG-Broken Hearts and Arrows has 89 facets and the T73 73, so 86 against 80. It depends on the geometry alone, so it is the same in every stone.
DG-Broken Hearts and Arrows · 89 facets · Scintillation 86
Scintillation follows the number of facets: more facets, more and smaller flashes as the stone moves. Compare the facet counts under the drawings; each drawing shows only the crown. Drawn from each cut's own model.
What the DG-Broken Hearts and Arrows gives up in tourmaline
Less fire in tourmaline than in diamond
Fire 48 against 78 for the DG-Broken Hearts and Arrows in diamond: 30 points lower
Fire is the share of the returned light that splits into color at the exit facet: the census traces each exit again at the refractive index minus and plus the fire spread (0.015 in tourmaline) and counts a ray as fire when the two directions differ by more than 0.6°. The DG-Broken Hearts and Arrows reads 48 against 78 for the same cut in diamond. The figure is the census's; the 3D Gemstone Simulator renders tourmaline's fire live.
The fire figure is the census's, traced at the refractive index minus and plus the fire spread. See the fire in the 3D Gemstone Simulator: the DG-Broken Hearts and Arrows in tourmaline under the sunny-day lighting.
What helps:the Oval Cut reads 80 for fire in tourmaline, the best of the cuts we score there.
Tilt 77 against 93 for the DG-Broken Hearts and Arrows in diamond: 16 points lower
Tilt is how much of its face-up brilliance a stone keeps when the census tilts it 20° about its long axis, with 2,200 rays. The DG-Broken Hearts and Arrows keeps 77 against 93 for the same cut in diamond. The tilt strips below show the maps at 0°, 10°, 20° and 30°, with each picture's own leak share under it.
DG-Broken Hearts and Arrows in tourmaline · Tilt 77
0° · 10% leak
10° · 28% leak
20° · 32% leak
30° · 37% leak
DG-Broken Hearts and Arrows in diamond · Tilt 93
0° · 3% leak
10° · 2% leak
20° · 9% leak
30° · 14% leak
Tilt is how much of its own face-up light a stone keeps when tilted. Each frame is the Light Return map with the stone tilted away from you by the angle shown; gray is leakage. The share under each frame is that picture's own.
What helps:the DG-Miliano reads 86 for tilt in tourmaline, the best of the cuts we score there.
Leakage 14 against 2 for the DG-Broken Hearts and Arrows in diamond: 12 points higher
Leakage is the share of the census rays that enter the stone and leave through the pavilion, or through the crown heading down. The DG-Broken Hearts and Arrows leaks 14% in tourmaline against 2% for the same cut in diamond. Grey in the maps below is leaking light; the share under each picture is that picture's own.
DG-Broken Hearts and Arrows in tourmaline · Leakage 14
0° · 10% leak
10° · 28% leak
20° · 32% leak
30° · 37% leak
DG-Broken Hearts and Arrows in diamond · Leakage 2
0° · 3% leak
10° · 2% leak
20° · 9% leak
30° · 14% leak
Each frame is the Light Return map with the stone tilted away from you by the angle shown; gray is leakage. The share under each frame is that picture's own.
What helps:the DG-M5 reads 4% for leakage in tourmaline, the best of the cuts we score there.
Brilliance 86 against 93 for the DG-Broken Hearts and Arrows in diamond: 7 points lower
The same cut in diamond returns 93. Tourmaline bends light less than diamond: its critical angle is 38.6°, diamond's 24.4°, so a pavilion facet has to be steeper before light reflects off it rather than passing out. The DG-Broken Hearts and Arrows's pavilion returns less of tourmaline's light than of diamond's, as the two maps show.
DG-Broken Hearts and Arrows in tourmaline · Brilliance 86
DG-Broken Hearts and Arrows in diamond · Brilliance 93
Red, green and blue = light returning to the eye; gray = leakage, light that leaves heading down or stays inside. This is the head-on view; the Brilliance score averages a wider cone of light, so the score can differ from what one picture shows.
What helps:the DG-M5 reads 96 for brilliance in tourmaline, the best of the cuts we score there.
Our verdict on the DG-Broken Hearts and Arrows in tourmaline
Pick the DG-Broken Hearts and Arrows in tourmaline for this: it weighs less than in diamond and has more facets to sparkle with. The catch: it shows less fire than in diamond, loses more light when tilted than in diamond, leaks more than in diamond and returns less light than in diamond.
If that catch matters more to you, the Oval Cut reads 80 for fire in tourmaline, the best of the cuts we score there.
Every figure on this page is from our light census, traced at one refractive index: a simulation of the geometry, not a grading report. The 3D files and cutting files below are the same DG-Broken Hearts and Arrows model we traced.
DG-Broken Hearts and Arrows Tourmaline: questions
Is the DG-Broken Hearts and Arrows a good cut for tourmaline?
In our census the DG-Broken Hearts and Arrows returns 86 of 100 for brilliance and 48 for fire in tourmaline, against 86 and 50 for the T73 in the same stone. Against that round and against the same cut in diamond it has 2 pros and 4 cons by our thresholds; the summary above names them.
What pavilion angle does tourmaline need?
At least 38.6° for a round design: tourmaline's critical angle is 38.6°, from the low end of its refractive index range, and head-on light has to reflect off both sides of the pavilion and leave through the table. The DG-Broken Hearts and Arrows's pavilion mains sit at 40.8°.
How much does a DG-Broken Hearts and Arrows weigh in tourmaline?
At 6.5 mm across, 0.90 ct in tourmaline, against 1.01 ct for the same cut in diamond (-11%): tourmaline's specific gravity is 3.13, diamond's 3.52.
Can I see the DG-Broken Hearts and Arrows in tourmaline in 3D?
Yes: the 3D Gemstone Simulator renders it live, with tourmaline's own refractive index and dispersion. Tourmaline is traced by the same light census as the other gemstones, with its refractive index and fire spread derived from published values, so its scores are on the same scale; the pictures here are our Light Return tracer, and the Cut Performance Wheel sets it against any other cut and stone.
Get the DG-Broken Hearts and Arrows Cut files
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DG-Broken Hearts and Arrows Cut 3D files
The DG-Broken Hearts and Arrows Cut as exact geometry: 89 planar facets, real-world scale, ready for CAD,
rendering, printing and casting.