Tools

Brightness & Tilt Analysis

Face-up brightness under four standard dome models, for cuts verified against their cutting files

The four windows and their settings

Light Return 
ISO 
COS 
SC2 
Compare two cuts
10°

How much of the dome overhead your head blocks, from the zenith down.

0°

The stone tips under a fixed dome, as it does on a hand.

What the four windows show

One trace, read four ways: we follow light back from your eye, through the stone, to the part of the dome it came from. In ISO, COS and SC2, white is a facet returning light from the brightest part of that dome and black is a facet returning none.

  • Light Return

    Where the light comes from:

    • Direct, 45° to 75° up
    • Indirect, below 45°
    • Contrast, above 75°, where your head is
    • Leakage
  • ISO

    A dome lit evenly from every direction. The most forgiving test: it asks only how much light comes back, not from where.

  • COS

    Bright overhead, fading to black at the horizon. Hardest on shallow cuts, which lean on low-angle light.

  • SC2

    A ring of light peaking at 45°, dark overhead and at the horizon. Closest to how a stone is lit on a hand.

None of the four depends on scene lighting: they model the cut’s geometry, not any real stone. ISO, COS and SC2 follow the definitions in the GemRay user guide by Robert W. Strickland; the implementation is our own.

Face-up brightness

Per cent of the dome’s available light returned into the viewing cone, averaged over the stone’s face-up image. Whole stone is the full outline; table only is the area inside the table facet, the figure that moves most between a good cut and a poor one. Leakage sits below the rule because it is not a light model: it counts the light paths that came back with nothing at all, so it does not move when you change the head shadow.

Face-up brightness
Light modelWhole stoneTable onlyvs T57
ISO   
COS   
SC2   
Leakagelight that never came back   

Brightness against tilt

The stone tilts under a fixed dome, which is what happens on a hand. Solid lines are the whole stone, dashed lines the table only. A cut that holds its height across the sweep keeps working when it is not being looked at straight on.

The chart as a table
Brightness against tilt

What we count

Brightness here is energy, not just direction. At the crown a Fresnel share of the light reflects straight off without entering the stone, and that light still reaches the eye: face-up, the table’s own reflection points at the zenith and lands in the head shadow, which is the dip you see near zero tilt. The rest goes through and pays Fresnel again on the way out. Internal bounces are left alone, because they are overwhelmingly total internal reflection, which loses nothing.

That choice is not cosmetic. Measured across these 21 cuts, leaving the energy out and counting direction alone reorders 8 of them on ISO, 7 on COS and 10 on SC2, while adding the exit face to the entry face reorders 0, 4 and 5. The model settles; counting direction alone is the outlier.

What the model leaves out. We do not count the energy lost at partial internal reflections. That is why these figures sit above those of a full physical simulation, and why the dip near zero tilt is shallower here than in GemRay.

About this cut’s geometry