The bow-tie effect · 6 min read

Bow-tie in the stone, sometimes on your finger: tilt and head shadow

A bow-tie is always in the stone, but only sometimes visible on your hand. The room decides whether you see it: DG-Bowtie's band shows white in a photo studio and dark at home, while its light map, which reads only the geometry, never changes.

Brightness & Tilt, DG-Bowtie against the Marquise tilting from −30° to +30° under the largest head shadow, 30°. · 10 s · No sound

Transcript

This 10-second clip has no sound. What you see:

Brightness & Tilt, DG-Bowtie against the Marquise tilting from −30° to +30° under the largest head shadow, 30°.

Same stone, four rooms

What a bow-tie is ends on a question: is the dark bar in the stone, or in the room?

Here's DG-Bowtie, a 1.00 ct marquise with a bow-tie, face up in four of the simulator's rooms.

DG-Bowtie face up under Photo studio, Shopping center, Home and Cloudy day lighting.
DG-Bowtie face up under Photo studio, Shopping center, Home and Cloudy day lighting.

Nobody swapped the stone. In three of these rooms you'd hardly call the middle "dark" at all. This is the moment a buyer describes as "it looked perfect in the shop, and then I got it home".

The light map doesn't move

Now turn on the light map and go through the same four rooms.

DG-Bowtie's light map under the same four lightings: four identical maps.
DG-Bowtie's light map under the same four lightings: four identical maps.

Four identical maps. The light map traces the geometry alone. No lighting scene enters it. The black band is in exactly the same place in every room, because the facets that make it are in exactly the same place.

So both halves of the answer are true at once:

The bow-tie is always in the stone. It is only sometimes on your finger.

Why the band changes color

Follow the light backward, from your eye into the stone. Across DG-Bowtie's belly, the path goes in through the table and reflects off one belly facet. Then it leaves through the opposite facet, out of the back of the stone. (That's what black means on the map: Fixing a bow-tie shows exactly why it leaves.)

So those facets don't show you a lamp above. They show you whatever is underneath the stone.

On a hand, what's under the stone is the setting and your finger.

DG-Bowtie turning face up in the Photo studio: the bow-tie shows white. · 10 s · No sound

Where the light is, not how bright it is

The usual explanation for "it looked fine in the shop" is that the shop is brighter. Brightness alone can't do it. Double every lamp, and the bright facets double. The little light that reaches the dark ones doubles too. Their ratio stays the same, and your eye reads that ratio as contrast. So the band stays.

What changes the picture is where the light is: whether there's something bright in the directions those facets look. A shop puts many small lights around the stone, often over a pale counter. A living room has one window and a lot of dark wall, and your own head over the stone.

The Brightness & Tilt Analysis shows this in numbers. We compare DG-Bowtie with our Marquise, which has the same outline and facets but different angles. The tool's figures are shares of the available light, so a brighter dome changes nothing. What changes the figures is the shape of the light:

Diamond, face upDG-Bowtie, head shadow 0°DG-Bowtie, 30°Marquise, 0°Marquise, 30°
ISO35.3%23.2%70.6%47.2%
COS23.6%11.8%47.8%25.6%
SC221.0%18.7%45.4%35.7%
Leakage59.5%59.5%22.1%22.1%
Brightness & Tilt, DG-Bowtie against the Marquise, head shadow 0° and 30°.Brightness & Tilt, DG-Bowtie against the Marquise, head shadow 0° and 30°.
Brightness & Tilt, DG-Bowtie against the Marquise, head shadow 0° and 30°.

A bigger head darkens both stones in every model. Leakage doesn't move at all. Brightness & Tilt counts leakage its own way. So its figures differ a little from the simulator's Light Return: 59.5% against 59% for DG-Bowtie, and 22.1% against 25% for the Marquise. Those paths look out of the back of the stone, where no dome model puts any light. So no arrangement of light above can brighten them.

Now tip the stones, as a hand does. The video at the top of this page shows the tilt under the largest head shadow, 30°. This one shows it with no head shadow:

Brightness & Tilt, DG-Bowtie against the Marquise tilting from −30° to +30°, no head shadow. · 10 s · No sound

Compare the two videos. At every tilt, both stones are darker under the head. The leakage figure under each Light Return window is the same in both videos, frame for frame. The head bites hardest face up. Under ISO, the Marquise loses 23.5 points face up (70.6% to 47.1%), but 16.8 at a 30° tilt (57.8% to 41.0%). Face up is the view where you look straight down over the stone. It is also the view people judge a bow-tie in.

Close the door

It is easy to misread all this as "so it's only the lighting, my stone is fine". Look at the two marquises again, in the same Home light and the same view. DG-Bowtie shows the band. The Marquise doesn't.

DG-Bowtie and the Marquise face up under the same Home lighting.
DG-Bowtie and the Marquise face up under the same Home lighting.

The room is the same, so the difference is the cut. The room decides whether you see the band. The cut decides whether it's there.

Shop lighting is made to show stones at their best, and it does that honestly. But it isn't a test. And it's usually the only light you see a stone in before you pay.

Try it yourself

  1. Open 3D Gemstone Simulator with DG-Bowtie, view Face up. Go through Photo studio, Shopping center, Home and Cloudy day.
  2. Turn on Light map and go through the same four. Does anything move?
  3. The hide-and-seek challenge: of all ten lightings, find the one where DG-Bowtie's band hides best and the one where it shows darkest.
  4. Open Brightness & Tilt Analysis with DG-Bowtie and compare it with the Marquise. Move Head shadow from 0° to 30°. Watch ISO, then watch Leakage. Then set the head shadow to 0° and drag Tilt from −30° to +30°. Do it again at 30°.

What the simulator and Brightness & Tilt show

The band changes from white to dark with the room. The light map doesn't change at all. The band's facets look out of the back of the stone, so they show whatever is beneath it. In Brightness & Tilt, the head shadow cuts DG-Bowtie's ISO from 35.3% to 23.2% and the Marquise's from 70.6% to 47.2%. Leakage stays at 59.5% and 22.1%. When you tilt the stones, the head still darkens both at every angle, most of all face up. Leakage still doesn't change with the head. Under the same Home light the Marquise has no band. So the room can show or hide a bow-tie, but it can't make one.

Key points

Go further: How we measure: the simulator describes the ten rooms and the light map.

Try it free

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Quick quiz

  1. In the simulator, DG-Bowtie's light map under Home and under Photo studio is:

    1. Darker at Home
    2. Identical
    3. Brighter in the studio
    Show the answer

    b: The map reads geometry only.

  2. Why does DG-Bowtie's band show white in the Photo studio?

    1. The studio is brighter overall
    2. Its facets look out of the back of the stone, and the studio lights what's underneath
    3. The studio removes the head shadow
    Show the answer

    b: They show whatever is beneath the stone, and the studio lights it.

  3. A friend says: "My oval only shows a bow-tie in dim light, so it's the lighting, not the stone." What would you test?

    1. Nothing, they're right
    2. The same light on a different oval: if one bands and the other doesn't, the cut decides
    3. A brighter bulb
    Show the answer

    b: The room decides whether you see it; the cut decides whether it's there.

  4. In Brightness & Tilt, what happens to leakage when you raise the head shadow from 0° to 30°?

    Show the answer

    Nothing: leakage paths look below the horizon, where no dome puts light (59.5% and 22.1% at every setting).

  5. Which of the ten lightings hides DG-Bowtie's band best, and which shows it darkest?

    Show the answer

    Open answer: in our test, the Photo studio turns it white and Home shows it dark.

Cuts in this lesson

We sell the files of these cuts: 3D models and cutting files, with a personal-use license.

Keep exploring

· The bow-tie effect: all lessons · All topics