Teardrop Cut GGG: faces up larger for its weight

Brilliance 59 · Fire 89 · Scintillation 81 · in our census, where the T73 scores 98 · 76 · 80 in GGG

How the Teardrop Cut handles light in GGG, measured: brilliance 59, fire 89 and 23% leakage, set against the T73 in the same stone and against the same cut in diamond.

The Teardrop Cut in GGG, face-up Light Return map from our tracer at refractive index 1.97: red, green and blue show where the light returns from, gray shows where it leaks
Light Return map of the Teardrop Cut in GGG, face-up, from our own tracer at refractive index 1.97. Red, green and blue return light to the eye; gray leaks.

Teardrop Cut GGG

GGG has a refractive index of 1.970 and a dispersion of 0.045. Its critical angle, from the low end of that range, is 30.5°, so a round design needs a pavilion of at least 37.4° for head-on light to reflect off both sides of the pavilion and leave through the table. We trace it with one index, 1.970, the midpoint of the published range, and a fire spread of 0.039, 0.86 of the published dispersion. Every picture here is our Light Return tracer at 1.970, and every figure is from the same light census that scores the other gemstones; the 3D Gemstone Simulator shows the Teardrop Cut in GGG live.

The Teardrop Cut has 74 facets and a total depth of 60.0% of its width; its pavilion mains sit at 38.5°. In GGG, the census returns 59 of 100 for brilliance and 89 for fire, against 98 and 76 for the T73, our benchmark, in the same stone; the same Teardrop Cut in diamond reads 46 and 89.

Is GGG good in a Teardrop? Pros and cons, measured

Compared with the T73 Round Brilliant in GGG and with the Teardrop Cut in diamond. A difference counts from 3 points (Brilliance, Fire, Tilt, Leakage), 5 (Scintillation, Symmetry), 4% (face-up size per carat) or 5% (weight); Tilt counts as a pro only for a stone within 5 points of the brilliance it is compared with. How we measure.

All eight scores against the T73

At a glance: the Teardrop Cut in GGG (white) against the T73 Round Brilliant in GGG (dashed): solid white where it reaches further, hatched where it falls short. Each pro and con is explained, with pictures, below.

Performance wheel: Teardrop Cut in ggg, against the T73 Round Brilliant in ggg as an outline. Solid white marks where it reaches further, hatching where it falls short. The scores are listed below.50100Global−16Brilliance−39Fire+13Scintillation+1Spread+1Symmetry−2Shape-norm−36Tilt−13

Against the T73 Round Brilliant in ggg: ahead on 3, behind on 5.

  • Global74, the comparison 90, difference −16
  • Brilliance59, the comparison 98, difference −39
  • Fire89, the comparison 76, difference +13
  • Scintillation81, the comparison 80, difference +1
  • Spread101, the comparison 100, difference +1
  • Symmetry98, the comparison 100, difference −2
  • Shape-norm69, the comparison 105, difference −36
  • Tilt69, the comparison 82, difference −13
Face-up light census, a different measure from the Cut Grading Tool; Spread and Shape-norm above 100 sit on the ring. Spread is the census's estimate from depth alone; the face-up size in the pros and cons is measured from each model's outline. Open it in the Cut Performance Wheel; these are the same census figures as our Cut Performance Index.

What the Teardrop Cut gains in GGG

Faces up larger for its weight

Face-up size 116 against 100 for the T73 Round Brilliant in GGG (T73 = 100): 16% more face-up area for the same weight

Face-up size is the outline's area per carat, measured from each model (T73 = 100): 116 for the Teardrop Cut against 100 for the T73. The same volume spread over a longer or shallower outline shows more face for the weight; it is the same in every stone, because specific gravity scales every cut alike.

Teardrop Cut · 6.86 x 4.75 mm at 1.00 ct · Face-up size 116

T73 Round Brilliant · 5.14 mm at 1.00 ct · Face-up size 100

Both stones weigh 1.00 ct in GGG and are drawn to the same scale in millimeters, from each cut's own model. Face-up size is the outline's area per carat, with the T73 at 100: a deeper stone, or a rounder outline, spreads less area for its weight.

Try it yourself: See its size at 1.00 ct in GGG in the 3D Gemstone Simulator

More fire than the T73 in GGG

Fire 89 against 76 for the T73 Round Brilliant in GGG: 13 points higher

Fire is the share of the returned light that splits into color at the exit facet: the census traces each exit again at the refractive index minus and plus the fire spread (0.039 in GGG) and counts a ray as fire when the two directions differ by more than 0.6°. The Teardrop Cut reads 89 against 76 for the T73 in GGG. The figure is the census's; the 3D Gemstone Simulator renders GGG's fire live.

The fire figure is the census's, traced at the refractive index minus and plus the fire spread. See the fire in the 3D Gemstone Simulator: the Teardrop Cut in GGG under the sunny-day lighting.

Try it yourself: See the fire in the 3D Gemstone Simulator

What the Teardrop Cut gives up in GGG

Heavier than the same cut in diamond

2.57 ct at 6.5 mm, against 1.28 ct for the same cut in diamond (+100%)

Weight follows specific gravity: 7.05 for GGG against 3.52 for diamond, so the same model at the same size weighs 2.57 ct here and 1.28 ct in diamond, 6.5 mm across. Nothing about the light changes with it.

GGG2.57 ctDiamond1.28 ct
A Teardrop Cut 6.5 mm across, weighed from the model's measured volume and each stone's specific gravity.

Try it yourself: Weights in every gemstone on the Teardrop Cut page

Returns less light than the T73 in GGG

Brilliance 59 against 98 for the T73 Round Brilliant in GGG: 39 points lower

Brilliance is the share of the 3,200 census rays that enter the stone and come back out of the crown towards the viewer. In GGG, whose critical angle is 30.5°, the Teardrop Cut returns 59 of 100 and the T73 98. The Teardrop Cut's pavilion mains sit at 38.5°, the T73's at 40.8°. The maps below show where each stone's light returns from and where it leaks.

Teardrop cut in ggg face-up Light Return map: red, green and blue show where the light returns from, gray shows where it leaks (Brilliance 59)

Teardrop Cut in GGG · Brilliance 59

T73 round brilliant in ggg face-up Light Return map: red, green and blue show where the light returns from, gray shows where it leaks (Brilliance 98)

T73 Round Brilliant in GGG · Brilliance 98

Red, green and blue = light returning to the eye; gray = leakage, light that leaves heading down or stays inside. This is the head-on view; the Brilliance score averages a wider cone of light, so the score can differ from what one picture shows.

What helps: the DG-Broken Hearts and Arrows reads 98 for brilliance in GGG, the best of the cuts we score there.

Try it yourself: Open this Light Return map in the simulator

Leaks more light than the T73 in GGG

Leakage 23 against 2 for the T73 Round Brilliant in GGG: 21 points higher

Leakage is the share of the census rays that enter the stone and leave through the pavilion, or through the crown heading down. The Teardrop Cut leaks 23% in GGG against 2% for the T73 in GGG. Grey in the maps below is leaking light; the share under each picture is that picture's own.

Teardrop Cut in GGG · Leakage 23

Teardrop cut in ggg tilted 0 degrees: Light Return map, 24% of the face leaking0° · 24% leak
Teardrop cut in ggg tilted 10 degrees: Light Return map, 31% of the face leaking10° · 31% leak
Teardrop cut in ggg tilted 20 degrees: Light Return map, 36% of the face leaking20° · 36% leak
Teardrop cut in ggg tilted 30 degrees: Light Return map, 44% of the face leaking30° · 44% leak

T73 Round Brilliant in GGG · Leakage 2

T73 round brilliant in ggg tilted 0 degrees: Light Return map, 0% of the face leaking0° · 0% leak
T73 round brilliant in ggg tilted 10 degrees: Light Return map, 4% of the face leaking10° · 4% leak
T73 round brilliant in ggg tilted 20 degrees: Light Return map, 14% of the face leaking20° · 14% leak
T73 round brilliant in ggg tilted 30 degrees: Light Return map, 23% of the face leaking30° · 23% leak
Each frame is the Light Return map with the stone tilted away from you by the angle shown; gray is leakage. The share under each frame is that picture's own.

What helps: the DG-Broken Hearts and Arrows reads 2% for leakage in GGG, the best of the cuts we score there.

Try it yourself: Tilt it yourself in the simulator's light map

Loses more of its light when tilted

Tilt 69 against 82 for the T73 Round Brilliant in GGG: 13 points lower

Tilt is how much of its face-up brilliance a stone keeps when the census tilts it 20° about its long axis, with 2,200 rays. The Teardrop Cut keeps 69 against 82 for the T73. The tilt strips below show the maps at 0°, 10°, 20° and 30°, with each picture's own leak share under it.

Teardrop Cut in GGG · Tilt 69

Teardrop cut in ggg tilted 0 degrees: Light Return map, 24% of the face leaking0° · 24% leak
Teardrop cut in ggg tilted 10 degrees: Light Return map, 31% of the face leaking10° · 31% leak
Teardrop cut in ggg tilted 20 degrees: Light Return map, 36% of the face leaking20° · 36% leak
Teardrop cut in ggg tilted 30 degrees: Light Return map, 44% of the face leaking30° · 44% leak

T73 Round Brilliant in GGG · Tilt 82

T73 round brilliant in ggg tilted 0 degrees: Light Return map, 0% of the face leaking0° · 0% leak
T73 round brilliant in ggg tilted 10 degrees: Light Return map, 4% of the face leaking10° · 4% leak
T73 round brilliant in ggg tilted 20 degrees: Light Return map, 14% of the face leaking20° · 14% leak
T73 round brilliant in ggg tilted 30 degrees: Light Return map, 23% of the face leaking30° · 23% leak
Tilt is how much of its own face-up light a stone keeps when tilted. Each frame is the Light Return map with the stone tilted away from you by the angle shown; gray is leakage. The share under each frame is that picture's own.

What helps: the DG-M5 reads 98 for tilt in GGG, the best of the cuts we score there.

Try it yourself: Compare the Tilt spoke in the Cut Performance Wheel

Our verdict on the Teardrop Cut in GGG

Pick the Teardrop Cut in GGG for this: it faces up larger for its weight and shows more fire than the T73. The catch: it weighs more than in diamond, returns less light than the T73, leaks more light than the T73 and loses more of its light when tilted.

If that catch matters more to you, the DG-Broken Hearts and Arrows reads 98 for brilliance in GGG, the best of the cuts we score there.

Every figure on this page is from our light census, traced at one refractive index: a simulation of the geometry, not a grading report. The 3D files and cutting files below are the same Teardrop Cut model we traced.

Teardrop Cut GGG: questions

Is the Teardrop a good cut for GGG?

In our census the Teardrop Cut returns 59 of 100 for brilliance and 89 for fire in GGG, against 98 and 76 for the T73 in the same stone. Against that round and against the same cut in diamond it has 2 pros and 4 cons by our thresholds; the summary above names them.

What pavilion angle does GGG need?

At least 37.4° for a round design: GGG's critical angle is 30.5°, from the low end of its refractive index range, and head-on light has to reflect off both sides of the pavilion and leave through the table. The Teardrop Cut's pavilion mains sit at 38.5°.

How much does a Teardrop weigh in GGG?

At 6.5 mm across, 2.57 ct in GGG, against 1.28 ct for the same cut in diamond (+100%): GGG's specific gravity is 7.05, diamond's 3.52.

Can I see the Teardrop in GGG in 3D?

Yes: the 3D Gemstone Simulator renders it live, with GGG's own refractive index and dispersion. GGG is traced by the same light census as the other gemstones, with its refractive index and fire spread derived from published values, so its scores are on the same scale; the pictures here are our Light Return tracer, and the Cut Performance Wheel sets it against any other cut and stone.

Get the Teardrop Cut files

6 formatsMillimetersWatertight

Teardrop Cut 3D files

The Teardrop Cut as exact geometry: 74 planar facets, real-world scale, ready for CAD, rendering, printing and casting.

  • STEPExact faceted solid for CAD
  • 3DMRhino, closed mesh on its own layer
  • STLWatertight mesh for printing and casting
  • OBJMesh for modeling and rendering
  • FBXBlender, 3ds Max, Maya, Cinema 4D, Unity, Unreal
  • GLBWeb, AR and quick previews
GemCad64 index

Teardrop Cut cutting files

The Teardrop Cut as a faceting design: 56 + 18 girdles = 74 facets, 64 index, 1-fold mirror-image symmetry, ready for the machine.

  • .ascGemCad design file, 64 index gear
  • .csvTier table: angles, indices and cutting order
  • DiagramPrintable faceting diagram

Not sure the files open in your software? Get the cube free: the same six formats, for your email address, used only to send them (privacy).

Questions before you buy? Email us.

More gemstones and cuts

GGG: optical properties and the top ten cuts · The Teardrop Cut: specifications, model and files

Other cuts in GGG

The Teardrop Cut in other gemstones