Glossary · How we measure

Ray tracing

Also called ray trace

Ray tracing follows straight lines of light through a model of a stone. At each facet it applies refraction and reflection, and it records where the light comes from or where it leaves.

In more detail

Ray tracing describes the geometry of a cut and the optics of its material. Each tracer leaves out some physics for speed, so results from different tracers differ.

How we measure it

Our tools trace light in four ways. The simulator traces per pixel, with up to 64 samples and 14 bounces. The Brightness & Tilt Analysis uses a 132 × 132 grid and 12 bounces. The Cut Grading Tool's brilliance uses an 84 × 84 grid and 12 bounces. The light census uses 3,200 seeded rays and 12 bounces. All four treat total internal reflection as lossless.

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