How we measure

Four light measures, side by side

The site traces light in four ways. They answer different questions, so their numbers are not interchangeable. The T73 round brilliant in diamond, for example, reads 93 for brilliance on the Cut Performance Wheel and 54% in the Cut Grading Tool: the first counts the share of near-vertical light returned, the second the energy returned from an evenly lit dome, head shadow included.

How the four light measures differ
SimulatorBrightness & TiltCut Grading Tool brilliancePerformance Wheel
RaysPer pixel, perspective, up to 64 samples132 × 132 grid, orthographic84 × 84 grid, orthographic3,200 seeded rays
LightingA lit room, ten scenesDome: ISO, COS or SC2ISO domeNear-vertical beam, 6.9° cone
Head shadow6° to 10.5°, soft edge0° to 30°, default 10°23°None
FresnelFull, unpolarisedSchlick, crown and exitSchlick, crown and exitNone
DispersionThree wavelengths at exitNoneNoneTwo indices at exit
Internal bounces14121212
TiltAny view you turn to−30° to 30°Mean of −30° to 30°0° and 20°

All four treat total internal reflection as lossless, and none carries polarisation from one bounce to the next.