How we measure

Brightness & Tilt Analysis

The four light models

Each path is followed back from the eye, through the stone, to the direction its light came from. Only that direction’s elevation e above the horizon matters. The three dome models give it a weight:

WISO=1,WCOS=sine,WSC2=2sinecose

and W = 0 below the horizon or within h degrees of the zenith, where h is the head shadow you set. ISO, COS and SC2 follow the definitions in Robert W. Strickland’s GemRay user guide; the implementation is our own. The fourth window, Light Return, uses the zones in Light Return. None of the four depends on a lighting scene: they are properties of the geometry.

The figures

Rays start on a 132 × 132 grid, straight down, one per cell centre. Of those that hit the stone, each contributes the light reflected off the crown plus the light that passes through:

wj=RinW(espec)+(1−Rin)(1−Rout)W(eexit)figure=100N∑jwj

R is Schlick’s approximation, R(θ) = F0 + (1 − F0)(1 − cos θ)5, at the entry facet and at the exit facet. Bounces in between are total internal reflections and lose nothing. A figure of 100% would mean every ray returned all its light at full weight. The table-only figure is the same sum over the rays that enter through the table.

Leakage counts paths, not energy: the share of rays that leave below the horizon, find no exit, or are still inside after 12 bounces.

leakage=100(1−NreturnedN)

It does not depend on the head shadow. The “vs T57” column is a relative difference, 100 (a/b − 1), and for leakage a difference in percentage points.

Because partial internal reflections are not counted, these figures sit above those of a full physical simulation, and the dip near face-up is shallower than GemRay shows.

Tilt

The stone rotates about one horizontal axis while the dome and the viewer stay fixed, as on a hand. The chart traces 13 tilts from −30° to 30° in 5° steps, on an 84 × 84 grid. The windows draw a reduced set of planes for T105 and DG-Vitruvio, because the graphics card holds 96 at most; the figures always use the full set. Only cuts whose planes agree with their STEP solid to within 1 percentage point on every light model are included.

The Brightness & Tilt Analysis measures how much of a dome’s light a cut returns to the viewer, and how that changes as the stone tilts. It uses the same tracing for its pictures and its figures, in two separate passes: the graphics card draws the four windows, and the figures are computed on the processor.